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Project launches competition to create wearable technologies
© jeanbaptisteparis

Project launches wearable technologies competition

20/04/17Science & Technology

A wearable technology project is offering up to €2.4m in funding for teams of creatives and technologists to develop the next generation of sustainable wearables and e-textile ideas.

WEAR Sustain, a collaboration between seven organisations across Europe including Queen Mary University of London (QMUL) and University for the Creative Arts (UCA), UK, launched the first of its two competition call-outs on 1 April.

The programme is seeking applications from teams of art, design, technology or engineering practitioners and businesses to co-develop compelling, ethical, innovative and sustainable solutions for wearable technology and e-textiles.

A total fund of €2.4m will offer 48 teams up to €50,000 each in support via innovation vouchers and with input from mentors, experts and hubs across Europe to develop prototypes and help take ideas to market.

The 48 prototypes will exemplify ethics and sustainability in wearable technology and e-textiles and will be exhibited at a final showcase event in 2018.

Rachel Lasebikan, senior research and innovation manager at QMUL, said: “This project represents such a rare opportunity for people and businesses in different sectors to collaborate and also access real financial support and expertise in areas such as prototyping, business and venturing. We’re not looking for experts in wearables but to help get great ideas off the ground and set a benchmark for ethics and sustainability in the technology field.”

WEAR Sustain’s goal is to develop best practices for future creative and technology collaborations. In addition it will create sustainable and ethical innovation methodologies for wearable technology, smart and electronic textiles.

A free Sustainability Strategy online handbook will be published at the end of the project to enable citizens, entrepreneurs and other industry stakeholders become more aware of the issues in making and using wearable technologies.